DESIGN
16Summer 2011
Visual Use of Computers
John Driscoll
Office Hours: TBA
jadriscoll@ucdavis.edu
INTRODUCTION
Objective and Purpose
The objective of Design 16 is to introduce students to the fundamentals
of digital design. This is a foundation course for other digital design
classes.
Students will learn the concepts and skills required to design
graphic content using Adobe Illustrator and Adobe Photoshop.
Students will learn the language of computers and design software.
Students will learn to identify vector and bitmap artwork and how
to incorporate these into a series of visual communication projects.
Students with learn the the principles of design and effective visual
communication
Textbooks:Optional But Very Useful
Photoshop CS4/5 Visual Quickstart Guide, Peachpit Press
Illustrator CS4/5 Visual Quickstart Guide, Peachpit Press
Students Responsibilities
Check the online schedule for daily requirements.
You are expected to attend all scheduled classes.
Tardiness after class begins is disruptive and unacceptable.
Student participation in class is essential. We will critique our
work as well as the work of others in group discussions.
Roll will be taken. Unexcused/unnotified absences will reflect in
the final grade. Three missed classes results in reduction of overall
grade by one full letter grade!
Overview of Assignments
All exercises, notebook and projects will have specific due dates which can be found in the Projects and Schedule pages.
Project presentation is a very important aspect of design. Be prepared to discuss your project and how you met project requirements with your design.
Although we are working in an electronic medium, sketching your layouts/rough is an important part of the creative process. You will be required to turn in these sketches.
Due dates must be met. Summer classes are significantly compressesed so plan ahead!
Grading
Your projects will be evaluated on several criteria:
Understanding the assignment and techniques
Concept/Originality
Composition/Design Elements
Going beyond the minimum requirements
Overall presentation (neatness, complete files, mounting if required)
Notes on Grading:
All assignments must be turned in at the beginning of class on the
date due unless noted otherwise by instructor or schedule.
Late projects will be downgraded. Turning in a project at the end
of the class will be considered late by 1/3 grade (i.e. A becomes an A-).
Each day late will reduce the grade by one full grade (i.e. an A becomes
a B).
Projects will not be accepted after one week past the due date.
Attendence is critical and will be assesed as part of daily exercises,
preliminary project requirements such as sketches and class participation.
Exercises/Quizzes/Creative Work
In-Class Exercises - These tutorial type projects will help you
learn the basics of each of the programs. Exercises will be graded with a
check, check +, or check - and will effect borderline grades. Some exercises
will be graded on a 1-10 point scale. All exercises unless otherwise indicated will be due at the start of class. Late work will be gladly accepted with medical note. I hope you will appreciate that with the compressed summer schedule, it's very important to keep up with assignments so you get the most out of the class.
Quizzes - There will be two quizzes based on readings and
demonstrations on Illustrator and Photoshop. These will be 100 pts each and worth 15% of your over all grade.
.
Creative Projects - There will be two creative projects for
each of the two computer programs covered in the class.
Portfolio-Summary of your design work in the class.
Graded Elements
Exercises 20%
Quizes 15% (two total)
Creative Projects(60%)
Illustrator
- Variations 15%
- Type Poster
15%
Photoshop
- Poster 15%
- Bookcover 15%
Portfolio 5% (Due as part of a practice interview on the last day of class)
Grading Scale:
97-100 A+
94-96 A
90-93 A-
87-89 B+
84-86 B
80-83 B-
76-79 C+
74-85 C
70-73 C-
Below 70 D
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